Minesweeper x dungeon crawler x crafting — in one tiny isometric world.
"Diablo and Age of Empires had a picnic on a minesweeper field. Nobody survived."
Mine the frontier. Read the numbers. Never let the fire go out.
Free to play — one unlock opens the endless depths.
Three rules. A whole world under them.

Every number tells how many monsters hide under the blocks around it. Mine the frontier minesweeper-style — same blocks cascade open, wrong guesses wake up something angry.

By day the whole map is yours. At night you can only work in the light — place torches, upgrade the campfire, craft better gear. Monsters spawn in the dark and march on your camp. If the fire dies, the run is over.

Somewhere on every map, glowing stairs lead down. Underground it is always dark, the ores are richer, the monsters are meaner — and there is always another floor below.
A pocket-sized survival loop, made for one thumb.
Scaffold squares + a hammer = workbench, forge, watchtower. Every building is a real target — monsters will try to tear it down.
Pickaxes and swords wear out, chests hoard your stacks, and pre-filled loot chests hide in the fog waiting to be found.
New items, monsters and secrets keep arriving. Digwick is a living game — buy once, dig forever.
Tap to fight — if your weapon is up to it.
Designed, built and pixelled in Hungary.

"Digwick started as a simple question: what if the minesweeper numbers hid living monsters? This game is my dream — thank you for helping it grow big."
— Bence Zentai
zbence.com • ZNITech