Digwick grows in named updates, each one themed after where the week's
work went. Newest first.
1.3.0 - Sanctuary Update
September 2026
The night learned to respect a wall.
Stone walls: lay a chain of scaffolds, tap any of them with the hammer and the whole run rises in one swing, as far as your stone lasts. Enclose the dug ground around your camp completely and the inside turns to cobblestone: a sanctuary where monsters never spawn. Walls need a level 2 campfire
The watchtower fires: it now shoots any monster it can see, one bolt every two seconds, whatever the monster's tier
The Altar: a new 2x2 building that weaves Cloth and Ectoplasm into scrolls. Ember Burst burns every monster around the tapped tile, Frost Snap freezes them for five seconds. Magic ignores weapon tiers, so even a demon feels it
Ancient weapons: world chests may hold an Ancient Sword, Mace or Axe: iron-grade damage, but they shatter after a few dozen swings. Chests carry the odd scroll now too
Camp life: the level 2 campfire has its own look, and holding the hammer on any building for three seconds demolishes it
Monsters have voices: every creature growls, rattles or wails, louder the closer it is to your view
New look: hand-drawn panels, buttons, slots and dock; crisp floating numbers and item counts
Night lighting: however many fires overlap, the ground never gets brighter than daylight
Balance: coal now needs a Stone Pickaxe, no more straining it with wood
(Yes, this was going to be the Forge Update. Then the walls took over.)
Next time: Monster Update 2... two new faces in the dark.
1.2.0 - Monster Update 1
August 2026
Something woke up under the blocks.
Zombies: shamblers that rise in packs from the very first night; they drop bone and the new Cloth
Slime Monster: a hulking brute that splits into two Slimes when slain
Ghost: born in the unexplored fog, it drifts straight through walls and is only vulnerable on lit ground, or in the moment it strikes; dawn banishes it. Drops the new Ectoplasm
New loot: Cloth and Ectoplasm... the Altar will want these
Hit effects: sword slashes, pickaxe sparks, death puffs and a tiny freeze on every killing blow
Stairs travel: the camera now dives into the glowing stairs
Tools rebalanced: the Wooden Pickaxe is craftable (and breakable), any pickaxe can strain-mine one tier above itself at 8x wear, and Stone/Iron Pickaxes now cost stone and iron
Options menu: music and the minesweeper numbers, now off by default
Next time: the Forge Update... the Altar rises.
1.1.0 - Cozy Update 1
August 2026
The same game, but it feels better everywhere.
Juice: screen shake, hit flashes, floating damage numbers; monsters flinch, get knocked back a full tile, and burst out of the ground when released
Reveal wave: cascade reveals now ripple outward from your tap
New art: animated torch, high-detail glowing stairs with rising sparkles (blue leads down, gold leads up), new pickaxe and sword icons
The forge glows: it finally counts as a light source
Repairs: workbench, forge and watchtower can be repaired (half the build cost)
Quality of life: freshly crafted weapons equip themselves; tap items to move them in and out of chests; item names show on tap
Balance: the glowing stairs now appear close to your camp, under a soft block, so every digger meets the depths early
Next time: something wakes up under the blocks…
1.0 - First release
August 2026 · iOS & Android
Minesweeper mining with living monsters under the blocks
Day/night cycle, torches, RTS-style fog of war
Base camp with HP, crafting, scaffold-and-hammer buildings
Glowing stairs to the endless depths (one-time unlock)